RIXUS

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RIXUS ~

RIXUS

Card Game Design

Logo, Typography, User Experience, Layout, Illustration, Packaging

Art Director: Scott Laserow

Rixus is a fun casual card game you can play with friends and family. The game entails building your hero army to take down monsters and win spoils of war before your opponents can take them. Along the way, you shepherd your heroes on their journey and deploy boons and banes to get your army closer to victory. 

A card game encompasses every aspect of design thinking and application. The mechanics focus on user experience principles and testing. The game cards and instructions showcase clear and creative layouts, image-making, and typography. The box and game pieces are a chance for 3D design application and packaging. I also built my game physically, which flexed my printing knowledge and hand skills. 

The Audience: People with a passion for tabletop games and who are looking for a fun unique game with a competitive edge. 

A card game’s success hinges on cohesive branding.  From the moment the players pick up the game box to the announcement of a winner, every interaction with the game should be consistent. 

Card Motifs

Heroes

Monsters

The Journey

Boons & Banes

Game Pieces

Packaging

Instruction Booklet

Reflection

This was truly a bucket list project. I love card games, and I love the community that playing a fun card game creates. Game nights are my favorite hangouts and my favorite family activities. Creating a card game that could seamlessly be added into the rotation of any game night is extremely fulfilling. I tackled every facet of design thinking in the process and pushed my skills to new heights.

Above all, I was able to play a game with the people I loved and had a fun time doing it, and that was all anyone could want in the end.

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